Each time a prominent prize-giving event draws close, one notices a clamor for the addition of new categories to acknowledge overlooked contributions and satisfy the hearts of followers with niche passions.
A fellow writer made the case supporting a scary games classification. It would be amazing. So would tabletop games, representing a dedicated supporter's campaign. However, I must insist if I try to elbow in front because like all single-minded supporters, there's a strong justification supporting my request stands as crucial and significant. Here's the proposal: There should be an award type for logic-based games.
Organizing Gaming Categories
Organizing artistic expressions isn't exact; it remains highly personal, and it will always start arguments resulting in unclear classifications. This explains why movie academies steer clear of genre categories. But it is a necessary evil in the world of interactive entertainment, that demonstrate such variety they barely qualify as a single art form.
For the full spectrum of gaming accomplishments to be recognized, and for games of all stripes to have a chance for representation, classification by type becomes crucial.
Present Award Structure
The major gaming awards offer these classifications covering Action, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Between them, these six categories effectively encompass a lot of ground, making space possible accommodating various experiences.
Different situation exists for brain-teasing titles. No suitable classification appears for their placement. Examine these examples from outstanding current releases, all very different: the architectural riddles of one title, intense tile-matching from another release, thought-provoking social scenarios in another game. What category would fit them within current classifications? Simply put, no category fits.
Acknowledgment Issues
Numerous examples exist outstanding logic titles published annually that have no home during gaming ceremonies, except when they manage to fit for categories like Handheld titles, VR/AR Game, or the intensely contested small studio competitions.
- An iconic brain-teaser wasn’t nominated for anything in 2014
- Another creative title was excluded that year
- Popular arranging title got ignored that year
- Only a few puzzle games barely qualified for independent or mobile categories
Importance of Logic Titles
Commonly they're small games, however the design behind logic titles is of massive significance. Famous handheld logic titles stand as the most-played games worldwide continuing this trend for an extended period.
The famous puzzle experience competes with famous sandbox experiences for the title of best-selling game of all time; it additionally competes for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, while interacting across multiple categories.
Recommendation and Reasoning
Brain-teasers wouldn't encounter such difficulty. It would be easy to populate multiple candidates engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, since numerous excellent so many good games out.
Restating the point, these include experiences that otherwise have no home during prominent ceremonies. Logic title developers are working at the demanding boundary interactive creation, producing among essential manifestations of the video game form. Just like cinema stunt performers, they deserve recognition. We shouldn't delay decades.